NORMAL PASS with mib_amb_occlusion

Rendering of normal pass is very important for advanced postproduction process.
Mib_amb_occlusion node contains normal pass in three types: World, Camera and Object space. Settings mib_amb_occlusion of are illustrated on image below. You can turn off raytracing, because in this case you dont need it and then all three types have bent normals disabled.

Mib_amb_occlusion settings.

Post relighting with normal passes.

Posted by toxik on Oct 04 2008 under Maya, News |

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