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- mip_rayswitch_advanced
- mip_rayswitch_stage
- mip_rayswitch_environment
- mip_card_opacity
- mip_fgshooter
- mip_motionblur
- mip_matteshadow
- mip_cameramap
- mip_mirrorball
- mip_grayball
- mip_gamma_gain
- mip_render_subset
- mip_matteshadow_mtl
- mip_motion_vector
- mip_binaryproxy
Enabling mip shaders in Maya
Use following MEL-Script command in Script Editor and restart Maya.
optionVar -intValue MIP_SHD_EXPOSE 1;
It’s working with Maya 2008+.
And here are some tutorials and tips:
http://www.puppet.tfdv.com/tutorials/ray_type_optimization_e.shtml
http://lesterbanks.com/2011/03/how-to-use-mip_rayswitch-to-optimize-rendering-in-maya/
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