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For this project i used WoW Model Viewer for converting models to *.ms3d files. When you run Wow Model Viewer it automaticaly detect installed World of Warcraft and open *.MPQ libraries, now you can browse all World of Warcraft 3D content. After converting models with Wow Model Viewer to *.ms3d files you can use MilkShape and convert them from *.ms3d to FBX files. I used this 2-way conversion because FBX file can store object and component assignment with materials and textures, then you dont need to do it manualy. Now, you can open FBX files directly in Maya with materials and textures.
Wow Model Viewer ver. 0.5.08 have one very nice feature, with which you can open your character with Armor and Weapons with link from World of Warcraft Armory page. Options > Import Armory Character
If you have problem with textures when you importing FBX to Maya try use FBX Converter to convert your FBX to right version.
World of Warcraft 3D models in Maya – part2