The Making Of – www.akcie.sk – Digger


Resolution: 1920×1080
Camera: Panavision CineAlta
Source footage: 10-bit DPX


Some quick and uncomplette/unfinished videos, because i have a lot of work now.
Stay tuned article will be updated asap.


effect shoots:


some shooting photos:


Posted by toxik on Aug 04 2010 under Commercials, News |


Dynamics engines and shatter effects for Maya


Some preview test images:


Free Plug-ins & Scripts

  • Crack MeCreativeCrash
  • yd_cracKutCreativeCrash
  • DestructorCreativeCrash
  • ShatterPlusCreativeCrash | HomePage
  • dg_Voro_PyCreativeCrash

  • Commercial Plug-ins

  • RuinsHomePage
  • FractureCreativeCrash | HomePage
  • BlastCode MegatonHomePage
  • Fracture FXHomePage

  • Dynamics Engines

  • Bullet Physics LibraryHomePage | Google Code | Google Code for Maya
  • Pixelux DMM – [ Digital Molecular Matter ] – HomePage
  • NVIDIA PhysXHomePage
    System Software – HomePage
    Maya Plugin – HomePage
  • Pull Down ItHomePage
  • PhysBAM – [ by Ron Fedkiw ] – HomePage (not released yet)

  • Tests

  • Bullet Dynamica [Test Video]
  • Nvidia Physx [Test Video]

  • Posted by toxik on Jul 26 2010 under Maya, Mel-Scripts, News, Plug-ins, Python |


    Autodesk Maya 2011 – Hotfix 3


    Autodesk Maya 2011 Hotfix 3 – 1.5 GB

    319246 Mac: All error messages do not appear via Python
    339016 All windows redraw on hotbox and marking menu use
    350611 Sequencer XML Export not compatible with Autodesk Smoke
    351769 Remove environment variable for enabling active stereo on Windows Vista and Windows 7
    353250 64 bit Mac vector render plugin not built for 64bit Mac
    353529 Sequencer : wrong duration for movie files in XML files exported from Maya
    354884 Lost ‐ add option box to menu item in the middle of a menu
    354995 Inserting a menu item after the last one in a menu crashes Maya
    355735 Duplicating airField increases the scene file size
    356034 EDL export fails with error: global name ‘clip’ is not defined
    356134 Sequencer XML export is missing timebase element for time code definition
    356180 timeControl ‐showKeys fails to find channel box
    356272 The interface stops refreshing or updating
    357073 Unwanted blurred reflection with mental ray 1
    358055 nParticle into fluid emission is not happening on certain frames
    358521 Reference parenting doesn’t stay saved when you re‐open file
    358725 OGS viewport does not handle newer GL drivers
    358825 CER crash when drag and drop in the Hypergraph on Mac OSX 64 bit
    358843 UI no longer refreshing when using wacom tablet
    359040 Hotbox will not drop down after calling render view from hotbox
    359614 Update FBX to 2011.3
    359678 Hair collision is off by one frame from animation
    359933 GLFunctionTable.cpp doesn’t recognize OpenGL versions properly
    361381 Empty ramps when reading 2010 particle file into 2011

    Note: Every hotfix is cumulative; it contains the fixes from the hotfix(es) that preceded it. For example, Hotfix #3 includes the fixes released in Hotfix #1 and Hotfix #2, therefore you do not need to download and install all of them, only last hotfix.

    But it’s not HOTFIX, its full installation of Autodesk Maya 2011.
    http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15407662&linkID=9242259


    Posted by toxik on Jul 22 2010 under Maya |


    Autodesk Maya 2011 – Hotfix 2


    Autodesk Maya 2011 Hotfix 2 – 1.5 GB

    307342 – Attach existing Fluid cache doesn’t hook up channels properly
    349676 – Batch rendering cached fluid is slow for advanced frames
    351488 – Film offset can cause render artifacts
    351823 – CER on Mac 32 bit hangs with beach ball
    352445 – Hide zero column is broken in component editor
    353533 – Playblast is hardcoded to 24 fps
    353740 – Change the default setting for Trax colors
    353968 – Render view contrast/exposure
    354350 – Hidden geometry casts shadows in renderPass node AE in JP Maya
    354392 – Wacom in Maya not working under FC12
    354774 – Joint orientation doesn’t match previous versions of Maya
    354954 – Mesh reduction crashes Maya
    355937 – Problems when reassigning a resizable Fluid cache
    355941 – Maya crashes when editing interactive bind
    355956 – Render view overrides all other windows in OSX
    356253 – Changing the light type in floating Attribute Editor crashes Maya
    356256 – ikBlend causes flip of IK bones in 2011 using anything but XYZ orientation
    357023 – CER crash when pressing Shift + G hotkey (Mac and Linux)
    357418 – CER crash when loading TGA files with Unicode characters
    358964 – Mesh > Separate crashes Maya with R6025 run‐time error

    Note: Every hotfix is cumulative; it contains the fixes from the hotfix(es) that preceded it. For example, Hotfix #2 includes the fixes released in Hotfix #1, therefore you do not need to download and install both hotfixes.

    But it’s not HOTFIX, its full installation of Autodesk Maya 2011.
    http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15255438&linkID=9242259


    Posted by toxik on Jun 19 2010 under Maya |


    World of Warcraft 3D models in Maya – part2


    wow-wotlk
    20 months ago i published project World of Warcraft 3D models in Maya – part1, how to import 3D models from MMORGP World of Warcraft to Autodesk Maya. There was used Maya 2008 Extension 2, WoW Model Viewer ver. 0.5.08 and MilkShape. Now we have here World of Warcraft – Wrath Of The Lich King, Maya 2011 Hotfix1 and WoW Model Viewer 0.7.0.1 [r206]. Now it’s all easy and simple. :) You don’t need another software for some corrections.

    Maya 2011
    WoW Model Viewer 0.7.0.1

    WoW Model Viewer exporting is easy, you can turn off Preserve Directory Structure in Export Options, because then all textures will be extracted to same directory as your model and you can simply move all textures to your sourceimages directory of your Maya project. And there are 2 file-formats which Maya can read, OBJ and 3DS. With 3DS you must have installed Bonus Tools for Maya.



    If you have problem with textures import (OBJ), try this article on my blog.


    World of Warcraft 3D models in Maya – part1


    Posted by toxik on May 29 2010 under Games, Maya, News |


    Autodesk Maya 2011 – OBJ import with textures


    When you have problems in Maya 2011 with import of textures when you importing OBJ-file into Maya, problem is in MTL file. OBJ with MTL are very old file-formats.

  • OBJ-file contains GEOMETRY, it’s Wavefront OBJ – File Format
  • MTL-file contains MATERIALS, it’s Alias/WaveFront Material – File Format

  • You can have textures paths correct, but when your MTL-file not contain Ns exponent for every material, then no textures are imported.

    Ns exponent: Specifies the specular exponent for the current material. This defines the focus of the specular highlight. “exponent” is the value for the specular exponent. A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.

    # Example

    newmtl material_356
    Kd 1.0000 1.0000 1.0000
    Ns 1
    illum 0
    map_Kd texture.tga


    Here you can find thread about this problem on area.autodesk.com.


    Posted by toxik on May 28 2010 under Maya, News |


    Autodesk Maya 2011 – New Overview Videos


    Autodesk Maya 2011 – General Animation Overview – HD [1:33]

    Autodesk Maya 2011 – Modeling Overview – HD [1:15]

    Autodesk Maya 2011 – Rendering Overview – HD [1:31]

    Autodesk Maya 2011 – Enhanced UI – HD [1:04]

    Autodesk Maya 2011 – Dynamics & Effects Overview – HD [1:59]


    Maya 2011 Highlight (Part 1) – Modeling and general workflow improvements [13:39]

    Maya 2011 Highlight (Part 2) – Modeling and general workflow improvements [10:26]


    Older videos you can find in my earlier post: Autodesk Maya 2011 Screenshots + Videos


    Posted by toxik on May 26 2010 under Maya, News |


    Autodesk Maya 2011 – Hotfix 1


    Autodesk Maya 2011 Hotfix 1 – 1.5 GB

    350487 – Maya crashes when navigating through menus on Mac 64-bit
    356542 – Viewport renderer plugins do not work
    356289 – mental images Material no longer respects refraction limit
    356557 – mental images Material Ambient Occlusion color bleed stops Final Gather bounces

    But it’s not HOTFIX, its full installation of Autodesk Maya 2011.
    http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15113998&linkID=9242259


    Posted by toxik on May 23 2010 under Maya, News |


    www.toxik.sk for iPhone


    www.toxik.sk is now optimized for iPhone viewers with WPtouch plugin for WordPress.


    Posted by toxik on May 03 2010 under News |


    How to change Maya 2011 – startup image


    When Maya 2011 starting, it looking for startup splash screen
    or startup image MayaStartupImage.png in following directories:


  • C:\Program Files\Autodesk\Maya2011\icons\MayaStartupImage.png
  • All directories in system PATH variable ( i don’t understand why )
  • And then in Maya enviroment and system enviroment variable XBMLANGPATH

  • Here are some startup arguments / flags / switches for Maya 2011 which are un-documented.

  • maya.exe -nosplash
    - Don’t check directories for Maya startup image ( startup image will not be displayed ).
  • maya.exe -style [ plastique | cleanlooks | motif | cde ]

  • How to change Maya 2011 Qt / UI style


    Posted by toxik on Apr 08 2010 under Maya, News |