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	<title>Comments on: World of Warcraft 3D models in Maya &#8211; part2</title>
	<atom:link href="http://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/</link>
	<description>autodesk maya, vfx, tips and tricks, rendering, compositing, 3D, 2D</description>
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		<title>By: Trockeneis</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-312</link>
		<dc:creator>Trockeneis</dc:creator>
		<pubDate>Fri, 20 May 2011 01:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-312</guid>
		<description>When i import the .obj into Maya2011 i see nothing (but i can select ~2000 polygons - according to the polycount). Scale has no use. Focus neither. :(
[Did the export with r206 and wow3.3.5a, because actual cataclysm version won&#039;t work.]</description>
		<content:encoded><![CDATA[<p>When i import the .obj into Maya2011 i see nothing (but i can select ~2000 polygons &#8211; according to the polycount). Scale has no use. Focus neither. :(<br />
[Did the export with r206 and wow3.3.5a, because actual cataclysm version won't work.]</p>
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		<title>By: toxik</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-183</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Tue, 09 Nov 2010 14:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-183</guid>
		<description>@achoo, this is question for WOW Model Viewer creators. But because WOW is MMORPG all data must be streamed which depend on your in-game position, that&#039;s why all models are cities, models, etc. are separately.</description>
		<content:encoded><![CDATA[<p>@achoo, this is question for WOW Model Viewer creators. But because WOW is MMORPG all data must be streamed which depend on your in-game position, that&#8217;s why all models are cities, models, etc. are separately.</p>
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	<item>
		<title>By: cutie</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-182</link>
		<dc:creator>cutie</dc:creator>
		<pubDate>Mon, 08 Nov 2010 05:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-182</guid>
		<description>hello guys, what particular version of w0w it will run, 3.3.5a?</description>
		<content:encoded><![CDATA[<p>hello guys, what particular version of w0w it will run, 3.3.5a?</p>
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		<title>By: achoo</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-178</link>
		<dc:creator>achoo</dc:creator>
		<pubDate>Sat, 25 Sep 2010 07:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-178</guid>
		<description>the models load up in maya 2011 ok, but most of the models that i import into maya, are always missing their shoulder gear, head gear and weapons. this is with the player characters and most of the npc&#039;s. Is there a way of fixing this?
Also where do you find the city models in wow model viewer?</description>
		<content:encoded><![CDATA[<p>the models load up in maya 2011 ok, but most of the models that i import into maya, are always missing their shoulder gear, head gear and weapons. this is with the player characters and most of the npc&#8217;s. Is there a way of fixing this?<br />
Also where do you find the city models in wow model viewer?</p>
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	<item>
		<title>By: toxik</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-176</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Wed, 18 Aug 2010 12:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-176</guid>
		<description>Yes, it is possible read this http://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/</description>
		<content:encoded><![CDATA[<p>Yes, it is possible read this <a href="http://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/" rel="nofollow">http://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/</a></p>
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	<item>
		<title>By: !</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-175</link>
		<dc:creator>!</dc:creator>
		<pubDate>Mon, 16 Aug 2010 20:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-175</guid>
		<description>Imported a OBJ. Anyway to get the model WITH the weapons and other gear?</description>
		<content:encoded><![CDATA[<p>Imported a OBJ. Anyway to get the model WITH the weapons and other gear?</p>
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	<item>
		<title>By: ?</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-171</link>
		<dc:creator>?</dc:creator>
		<pubDate>Thu, 22 Jul 2010 21:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-171</guid>
		<description>Is it possible to open special area?

for example 44,43-45,46?</description>
		<content:encoded><![CDATA[<p>Is it possible to open special area?</p>
<p>for example 44,43-45,46?</p>
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		<title>By: :D</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-170</link>
		<dc:creator>:D</dc:creator>
		<pubDate>Thu, 22 Jul 2010 21:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-170</guid>
		<description>Thanks for the help! ^^ 

But when i look at your pictures you got there, i see you have loaded whole dalaran into maya... i couldnt find any possible way to do that :/ 
would be awesome if you showed how to load dalaran, stormwind and all those big citys into maya..

but thanks again for helping me ;D</description>
		<content:encoded><![CDATA[<p>Thanks for the help! ^^ </p>
<p>But when i look at your pictures you got there, i see you have loaded whole dalaran into maya&#8230; i couldnt find any possible way to do that :/<br />
would be awesome if you showed how to load dalaran, stormwind and all those big citys into maya..</p>
<p>but thanks again for helping me ;D</p>
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	<item>
		<title>By: 3d models</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comment-164</link>
		<dc:creator>3d models</dc:creator>
		<pubDate>Mon, 21 Jun 2010 06:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=63#comment-164</guid>
		<description>Thanks For Support</description>
		<content:encoded><![CDATA[<p>Thanks For Support</p>
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