<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: World of Warcraft 3D models in Maya &#8211; part1</title>
	<atom:link href="http://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/</link>
	<description>autodesk maya, vfx, tips and tricks, rendering, compositing, 3D, 2D</description>
	<lastBuildDate>Sat, 28 Mar 2020 05:44:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: toxik</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-482</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Mon, 21 Nov 2011 03:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-482</guid>
		<description>Amycus, nie, vie to preniest len model.</description>
		<content:encoded><![CDATA[<p>Amycus, nie, vie to preniest len model.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amycus</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-362</link>
		<dc:creator>Amycus</dc:creator>
		<pubDate>Tue, 14 Jun 2011 00:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-362</guid>
		<description>ahoj mam otazku viem že mi rozumieš .. (: počuj nedal by sa ten model z toho WMV preniest aj už s pred nastavenym riggom ? či si musim vlastny vytvorit ? Neviem ten rigg velmi robit tak by mi to ulahčilo pracu velmi (: Dakujem za odpoved</description>
		<content:encoded><![CDATA[<p>ahoj mam otazku viem že mi rozumieš .. (: počuj nedal by sa ten model z toho WMV preniest aj už s pred nastavenym riggom ? či si musim vlastny vytvorit ? Neviem ten rigg velmi robit tak by mi to ulahčilo pracu velmi (: Dakujem za odpoved</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3d models</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-139</link>
		<dc:creator>3d models</dc:creator>
		<pubDate>Wed, 28 Apr 2010 14:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-139</guid>
		<description>but one things is clear this is very great work ha. Thanks</description>
		<content:encoded><![CDATA[<p>but one things is clear this is very great work ha. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 34will</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-106</link>
		<dc:creator>34will</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-106</guid>
		<description>After exporting the model I want, I open it in MilkShape 3D, but there doesn&#039;t seem to be any texture, the model is just white. I have looked under the materials tab and the textures seem to be there, just not displaying. Can anyone help me? I apologise if this a particularly noobish question.</description>
		<content:encoded><![CDATA[<p>After exporting the model I want, I open it in MilkShape 3D, but there doesn&#8217;t seem to be any texture, the model is just white. I have looked under the materials tab and the textures seem to be there, just not displaying. Can anyone help me? I apologise if this a particularly noobish question.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xani</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-105</link>
		<dc:creator>Xani</dc:creator>
		<pubDate>Thu, 09 Jul 2009 00:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-105</guid>
		<description>The reason i ask is that i have gotten the file from the model editor prog. as an obj and imported into maya, however when i go to view the UVs its seems that there are none, so when i attempt to texture it does make it a bit difficult any info would be greatly appreciated</description>
		<content:encoded><![CDATA[<p>The reason i ask is that i have gotten the file from the model editor prog. as an obj and imported into maya, however when i go to view the UVs its seems that there are none, so when i attempt to texture it does make it a bit difficult any info would be greatly appreciated</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xani</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-104</link>
		<dc:creator>Xani</dc:creator>
		<pubDate>Thu, 09 Jul 2009 00:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-104</guid>
		<description>Is there another program that can be used other than milkshape to export/save as FBX?</description>
		<content:encoded><![CDATA[<p>Is there another program that can be used other than milkshape to export/save as FBX?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pro</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-103</link>
		<dc:creator>Pro</dc:creator>
		<pubDate>Mon, 15 Jun 2009 06:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-103</guid>
		<description>FIXED: If you have problems with textures in Maya. Make sure your files are all in the same directory, this worked for me! Good Luck!</description>
		<content:encoded><![CDATA[<p>FIXED: If you have problems with textures in Maya. Make sure your files are all in the same directory, this worked for me! Good Luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pro</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-102</link>
		<dc:creator>Pro</dc:creator>
		<pubDate>Mon, 15 Jun 2009 06:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-102</guid>
		<description>I have the same problem as Arinna. Love this short guide, unfourtunatly it&#039;s the only one I can find on the subject. The problem is textures falling off from the FBX-export and into Maya. I get the materials, but all the textures are plain white. I&#039;ve tried converting to all different FBX -versions, nothing&#039;s changed :/</description>
		<content:encoded><![CDATA[<p>I have the same problem as Arinna. Love this short guide, unfourtunatly it&#8217;s the only one I can find on the subject. The problem is textures falling off from the FBX-export and into Maya. I get the materials, but all the textures are plain white. I&#8217;ve tried converting to all different FBX -versions, nothing&#8217;s changed :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arinna</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-101</link>
		<dc:creator>Arinna</dc:creator>
		<pubDate>Sat, 06 Jun 2009 23:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-101</guid>
		<description>When i import into Maya from milkshape, first off there is no maya export option. Second off i export as a FBX and when it is in maya it is only a wireframe. I have no clue how to get texture. A little help?</description>
		<content:encoded><![CDATA[<p>When i import into Maya from milkshape, first off there is no maya export option. Second off i export as a FBX and when it is in maya it is only a wireframe. I have no clue how to get texture. A little help?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toxik</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comment-100</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Fri, 29 May 2009 18:02:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=23#comment-100</guid>
		<description>You must load fbxmaya.mll in Plugin Manger
Window &gt; Settings/Preferences &gt; Plug-in Manager</description>
		<content:encoded><![CDATA[<p>You must load fbxmaya.mll in Plugin Manger<br />
Window > Settings/Preferences > Plug-in Manager</p>
]]></content:encoded>
	</item>
</channel>
</rss>
