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	<title>Comments on: ReelSmart Motion Blur in RenderMan</title>
	<atom:link href="http://www.toxik.sk/reelsmart-motion-blur-in-renderman/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/</link>
	<description>autodesk maya, vfx, tips and tricks, rendering, compositing, 3D, 2D</description>
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		<title>By: Michael</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-576</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 17 Jun 2012 22:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-576</guid>
		<description>Just in case anyone is wondering how to render shave and a haircut fur with motion blur in renderman (RMS)  Here&#039;s what I&#039;ve found.

After working with Joe Alter, it looks like you need to do the following to get motion blur to render correctly when using Shave and a Haircut and Renderman Studio. Joe suggested:

&quot;Switch the renderer to Maya Software and turn on 3D motion blur.
Then switch the renderer back to prman and enable motion blur.&quot;

I did some tests and it looks like you also need to go to Shave&gt;Shave Globals&gt;Renderman and switch &quot;inherit settings&quot; to Maya Globals, not Rfm Studio.

After doing this, I noticed that the fur created with Shave was rendering semi-transparent even on frames in which there should not have been any motion blur affecting the fur.

To solve that issue, Joe Alter suggested the following:

&quot;this usually happens when hair has some time values that are outside of the
bounds of the shutter your camera has set.

ie - maybe your shutter in renderman is set up as absolute and you&#039;ve given
it hair with &#039;relative&#039; time settings.

joe&quot;

After doing some of my own tests in the area Joe suggested, it looks like I found a setting that fixes the motion blur/transparency issue when rendering with RMS and Shave.

Under Renderman Globals/Features set &quot;Shutter Opening&quot; to 0,0
Under Shave Globals/Renderman make sure &quot;Shutter Times Are&quot; is set to &quot;Relative&quot;

I&#039;m not sure why this works, but it seems to.</description>
		<content:encoded><![CDATA[<p>Just in case anyone is wondering how to render shave and a haircut fur with motion blur in renderman (RMS)  Here&#8217;s what I&#8217;ve found.</p>
<p>After working with Joe Alter, it looks like you need to do the following to get motion blur to render correctly when using Shave and a Haircut and Renderman Studio. Joe suggested:</p>
<p>&#8220;Switch the renderer to Maya Software and turn on 3D motion blur.<br />
Then switch the renderer back to prman and enable motion blur.&#8221;</p>
<p>I did some tests and it looks like you also need to go to Shave&gt;Shave Globals&gt;Renderman and switch &#8220;inherit settings&#8221; to Maya Globals, not Rfm Studio.</p>
<p>After doing this, I noticed that the fur created with Shave was rendering semi-transparent even on frames in which there should not have been any motion blur affecting the fur.</p>
<p>To solve that issue, Joe Alter suggested the following:</p>
<p>&#8220;this usually happens when hair has some time values that are outside of the<br />
bounds of the shutter your camera has set.</p>
<p>ie &#8211; maybe your shutter in renderman is set up as absolute and you&#8217;ve given<br />
it hair with &#8216;relative&#8217; time settings.</p>
<p>joe&#8221;</p>
<p>After doing some of my own tests in the area Joe suggested, it looks like I found a setting that fixes the motion blur/transparency issue when rendering with RMS and Shave.</p>
<p>Under Renderman Globals/Features set &#8220;Shutter Opening&#8221; to 0,0<br />
Under Shave Globals/Renderman make sure &#8220;Shutter Times Are&#8221; is set to &#8220;Relative&#8221;</p>
<p>I&#8217;m not sure why this works, but it seems to.</p>
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	<item>
		<title>By: Leif</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-118</link>
		<dc:creator>Leif</dc:creator>
		<pubDate>Sat, 06 Jun 2009 01:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-118</guid>
		<description>Fair enough...</description>
		<content:encoded><![CDATA[<p>Fair enough&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toxik</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-117</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Thu, 28 May 2009 01:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-117</guid>
		<description>It&#039;s custom shader of our Studio. I can&#039;t publish it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s custom shader of our Studio. I can&#8217;t publish it.</p>
]]></content:encoded>
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	<item>
		<title>By: Leif</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-116</link>
		<dc:creator>Leif</dc:creator>
		<pubDate>Tue, 26 May 2009 13:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-116</guid>
		<description>Hi toxik,

I use the same workflow as you (Maya - Renderman/ MR - Fusion) and would like to know how you are outputting MV information from Renderman? I can only find the MV shader for MR.
If you made it yourself is it possible to make it available publicly?

-Leif.</description>
		<content:encoded><![CDATA[<p>Hi toxik,</p>
<p>I use the same workflow as you (Maya &#8211; Renderman/ MR &#8211; Fusion) and would like to know how you are outputting MV information from Renderman? I can only find the MV shader for MR.<br />
If you made it yourself is it possible to make it available publicly?</p>
<p>-Leif.</p>
]]></content:encoded>
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	<item>
		<title>By: toxik</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-115</link>
		<dc:creator>toxik</dc:creator>
		<pubDate>Fri, 22 May 2009 20:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-115</guid>
		<description>yes, there is a difference, but native Motion Blur take extra rendering time.
This RSMB calculation is about 1-2 sec. per frame.</description>
		<content:encoded><![CDATA[<p>yes, there is a difference, but native Motion Blur take extra rendering time.<br />
This RSMB calculation is about 1-2 sec. per frame.</p>
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	<item>
		<title>By: Tomasito</title>
		<link>https://www.toxik.sk/reelsmart-motion-blur-in-renderman/#comment-114</link>
		<dc:creator>Tomasito</dc:creator>
		<pubDate>Fri, 22 May 2009 18:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.toxik.sk/?p=61#comment-114</guid>
		<description>so man, how would the difference in that render look with RenderMan&#039;s native MB?</description>
		<content:encoded><![CDATA[<p>so man, how would the difference in that render look with RenderMan&#8217;s native MB?</p>
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