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	<title>www.toxik.sk &#124; CG Blog &#187; Mel-Scripts</title>
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	<link>https://www.toxik.sk</link>
	<description>autodesk maya, vfx, tips and tricks, rendering, compositing, 3D, 2D</description>
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		<title>Dynamics engines and shatter effects for Maya</title>
		<link>https://www.toxik.sk/dynamics-engines-and-shatter-effects-for-maya/</link>
		<comments>https://www.toxik.sk/dynamics-engines-and-shatter-effects-for-maya/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 18:49:14 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Plug-ins]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[blastcode]]></category>
		<category><![CDATA[bullet]]></category>
		<category><![CDATA[dmm]]></category>
		<category><![CDATA[dynamica]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[fracture]]></category>
		<category><![CDATA[FractureFX]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[physbam]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[phyx]]></category>
		<category><![CDATA[pixelux]]></category>
		<category><![CDATA[shatter]]></category>
		<category><![CDATA[voronoi]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=62</guid>
		<description><![CDATA[Some preview test images:


Free Plug-ins &#38; Scripts
Crack Me &#8211; CreativeCrash
yd_cracKut &#8211; CreativeCrash
Destructor &#8211; CreativeCrash
ShatterPlus &#8211; CreativeCrash &#124; HomePage
dg_Voro_Py &#8211; CreativeCrash
Commercial Plug-ins
Ruins &#8211; HomePage
Fracture &#8211; CreativeCrash &#124; HomePage
BlastCode Megaton &#8211; HomePage
Fracture FX &#8211; HomePage
Dynamics Engines
Bullet Physics Library &#8211; HomePage &#124; Google Code &#124; Google Code for Maya 
Pixelux DMM &#8211; [ Digital Molecular Matter ] &#8211; [...]]]></description>
		<wfw:commentRss>https://www.toxik.sk/dynamics-engines-and-shatter-effects-for-maya/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>MentalRay interlace / fields in Maya with Fusion</title>
		<link>https://www.toxik.sk/mentalray-interlacefields-in-maya-with-fusion/</link>
		<comments>https://www.toxik.sk/mentalray-interlacefields-in-maya-with-fusion/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 22:03:57 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Fusion]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=58</guid>
		<description><![CDATA[

1. Render your sequence from Maya with By Frame: 0.5

2. Compose interlace/fields in Fusion.

- with swaping inputs on Fields7 node you can change Upper Field First / Lower Field First.
3. Now its done, render out your sequence from Fusion.



You can use this second example if you have your animation rendered and you want to add [...]]]></description>
		<wfw:commentRss>https://www.toxik.sk/mentalray-interlacefields-in-maya-with-fusion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maya.env configuration of variables</title>
		<link>https://www.toxik.sk/mayaenv-configuration-of-variables/</link>
		<comments>https://www.toxik.sk/mayaenv-configuration-of-variables/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 02:22:48 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[maya enviroment]]></category>
		<category><![CDATA[maya.env]]></category>
		<category><![CDATA[variable]]></category>
		<category><![CDATA[variables]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=22</guid>
		<description><![CDATA[A lot of people asked me, how Maya.env working, where is located, which variables can i use, how can i access to variables, or can i create my own variable? You can do it all very easy, it&#8217;s only about good configuration and logic of your Maya.env file. With Maya.env file, you can for example [...]]]></description>
		<wfw:commentRss>https://www.toxik.sk/mayaenv-configuration-of-variables/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Maya startup time</title>
		<link>https://www.toxik.sk/maya-startup-time/</link>
		<comments>https://www.toxik.sk/maya-startup-time/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 00:39:15 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=26</guid>
		<description><![CDATA[After some time, my projects directory of Maya, grow up to 54 projects. Every time when i start Maya with 54 projects in projects directory, startup time of Maya is about 60 seconds. Why so long ?
Problem is in mel-command workspace -update which is executed every time when you start Maya.
Here is definition of workspace [...]]]></description>
		<wfw:commentRss>https://www.toxik.sk/maya-startup-time/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maya HISTORY</title>
		<link>https://www.toxik.sk/maya-startup-window-history/</link>
		<comments>https://www.toxik.sk/maya-startup-window-history/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 20:15:52 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[alias]]></category>
		<category><![CDATA[alias maya]]></category>
		<category><![CDATA[alias wavefront]]></category>
		<category><![CDATA[aliaswavefront]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[autodesk maya]]></category>
		<category><![CDATA[maya history]]></category>
		<category><![CDATA[maya versions]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[splash]]></category>
		<category><![CDATA[splash screen]]></category>
		<category><![CDATA[splashscreen]]></category>
		<category><![CDATA[start-up]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[versions]]></category>
		<category><![CDATA[wavefront]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=16</guid>
		<description><![CDATA[Here is history of Maya&#8217;s splash screens for Maya&#8217;s 10th anniversary. :-)
If you have any of this 3.5, 3.5.1 or 1.5 Maya versions,
contact me please at email in About section.
And here are some very old youtube videos Alias&#124;Wavefront Maya 1998, Alias&#124;PowerAnimator&#160;(father of Maya).

Autodesk Maya 2023


Autodesk Maya 2022 &#8211; Mar 24, 2021

Universal Scene Description (USD) support
OpenColorIO [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Half-Life and Half-Life2 maps in Maya</title>
		<link>https://www.toxik.sk/half-life-and-half-life2-maps-in-maya/</link>
		<comments>https://www.toxik.sk/half-life-and-half-life2-maps-in-maya/#comments</comments>
		<pubDate>Mon, 12 May 2008 21:51:08 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RenderMan]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[counter strike]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[half life 2]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[half-life2]]></category>
		<category><![CDATA[halflife]]></category>
		<category><![CDATA[halflife 2]]></category>
		<category><![CDATA[halflife2]]></category>
		<category><![CDATA[hl]]></category>
		<category><![CDATA[hl2]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=6</guid>
		<description><![CDATA[This is my test of some Half-Life and Half-Life2 maps imported to Maya with all textures.
For extraction maps from Valve GCF archives i used GCFScape, and converting bsp to obj with Crafty from Nem&#8217;s Tools. For textures i create little mel-script importMtl.mel which automaticaly import all textures correctly to Maya.
But there is a problem with [...]]]></description>
		<wfw:commentRss>https://www.toxik.sk/half-life-and-half-life2-maps-in-maya/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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