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	<title>www.toxik.sk &#124; CG Blog &#187; Games</title>
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	<link>https://www.toxik.sk</link>
	<description>autodesk maya, vfx, tips and tricks, rendering, compositing, 3D, 2D</description>
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		<title>World of Warcraft 3D models in Maya &#8211; part2</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/</link>
		<comments>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part2/#comments</comments>
		<pubDate>Sat, 29 May 2010 18:15:32 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wotlk]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=63</guid>
		<description><![CDATA[
20 months ago i published project World of Warcraft 3D models in Maya – part1, how to import 3D models from MMORGP World of Warcraft to Autodesk Maya. There was used Maya 2008 Extension 2, WoW Model Viewer ver. 0.5.08 and MilkShape. Now we have here World of Warcraft &#8211; Wrath Of The Lich King, [...]]]></description>
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		<slash:comments>9</slash:comments>
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		<title>Octave Engine &#8211; OE Cake</title>
		<link>https://www.toxik.sk/octave-engine-oe-cake/</link>
		<comments>https://www.toxik.sk/octave-engine-oe-cake/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 18:22:28 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=47</guid>
		<description><![CDATA[OctaveEngine™ Casual is a 2D multi-physics engine for game development. This engine uses the particle method for physical simulation. It handles not only rigid objects, but also objects with various real life properties such as elastic, plastic, liquid and gaseous bodies as well.
It computes the physical interactions between objects with different properties, and instantly responds [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>World of Warcraft 3D models in Maya &#8211; part1</title>
		<link>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/</link>
		<comments>https://www.toxik.sk/world-of-warcraft-3d-models-in-maya-part1/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 00:44:49 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[burning crusade]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=23</guid>
		<description><![CDATA[For this project i used WoW Model Viewer for converting models to *.ms3d files. When you run Wow Model Viewer it automaticaly detect installed World of Warcraft and open *.MPQ libraries, now you can browse all World of Warcraft 3D content. After converting models with Wow Model Viewer to *.ms3d files you can use MilkShape [...]]]></description>
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		<slash:comments>28</slash:comments>
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		<title>Half-Life and Half-Life2 maps in Maya</title>
		<link>https://www.toxik.sk/half-life-and-half-life2-maps-in-maya/</link>
		<comments>https://www.toxik.sk/half-life-and-half-life2-maps-in-maya/#comments</comments>
		<pubDate>Mon, 12 May 2008 21:51:08 +0000</pubDate>
		<dc:creator>toxik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mel-Scripts]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RenderMan]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[counter strike]]></category>
		<category><![CDATA[counterstrike]]></category>
		<category><![CDATA[half life 2]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[half-life2]]></category>
		<category><![CDATA[halflife]]></category>
		<category><![CDATA[halflife 2]]></category>
		<category><![CDATA[halflife2]]></category>
		<category><![CDATA[hl]]></category>
		<category><![CDATA[hl2]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.toxik.sk/?p=6</guid>
		<description><![CDATA[This is my test of some Half-Life and Half-Life2 maps imported to Maya with all textures.
For extraction maps from Valve GCF archives i used GCFScape, and converting bsp to obj with Crafty from Nem&#8217;s Tools. For textures i create little mel-script importMtl.mel which automaticaly import all textures correctly to Maya.
But there is a problem with [...]]]></description>
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		<slash:comments>9</slash:comments>
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